Agent Basic Attributes
Last updated
Last updated
name
age
bio
For example: "Pediatric nurse, loves children"
gold/money
health
Health level ranges from 0 to 10.
satiety
Fullness level ranges from 0 to 10.
vigor
Energy level ranges from 0 to 100.
emotions
Emotions are composed of eight basic emotions, with combinations of these basic emotions representing more complex feelings. This is based on Plutchik's theory of emotion.
jobs
location coordinates(x, y)
Represents the agent's geographic location in the game.
state
Indicates the agent's current state during state transitions, such as moving towards a building.
longterm_memory
Database storage of the agent's impressions of others/buildings.
working_memory
Transient memory during state transitions, such as interaction objects or newly created artworks.
in_building
Different buildings facilitate different activities, such as buying coffee only in cafés, trading artworks only in art galleries, and gambling only in casinos.
plan
drawings
Includes both self-created and acquired artworks through trade.
agenda
art_preference