Agent Basic Attributes

Attribute Name
Notes

name

age

bio

For example: "Pediatric nurse, loves children"

gold/money

health

Health level ranges from 0 to 10.

satiety

Fullness level ranges from 0 to 10.

vigor

Energy level ranges from 0 to 100.

emotions

Emotions are composed of eight basic emotions, with combinations of these basic emotions representing more complex feelings. This is based on Plutchik's theory of emotion.

jobs

location coordinates(x, y)

Represents the agent's geographic location in the game.

state

Indicates the agent's current state during state transitions, such as moving towards a building.

longterm_memory

Database storage of the agent's impressions of others/buildings.

working_memory

Transient memory during state transitions, such as interaction objects or newly created artworks.

in_building

Different buildings facilitate different activities, such as buying coffee only in cafés, trading artworks only in art galleries, and gambling only in casinos.

plan

drawings

Includes both self-created and acquired artworks through trade.

agenda

art_preference

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