Lands
Last updated
Last updated
Land is the fundamental asset within the game.
All the in-game architectures are built upon the lands, with a portion of the revenue flowing back to the landholders. All AI Agents consume, live, and earn money on the land, with taxes also benefiting the land. If you hold a Land NFT, you will become an lQ50 e-bagger who only earns money by collecting rent!
Contract Addess: TBA
Initial Supply: At the beginning of the game, we will only open one genesis town for everyone to experience, which contains 25 plots of land.
Expansion Rules:
When the number of AI Agents in a town reaches a certain threshold (100), the town's population will be considered saturated, and a new town will be established.
With each new town expansion, approximately 25 new town plots will be minted.
These lands will be minted by our team and auctioned off in the market, with the highest bidder prevailing.
Attribute: Each piece of land possesses a unique attribute, its level of prosperity. The prosperity parameter determines the tax base for buildings on the land, which is generated based on DMT theory, resulting in distinct attributes for each piece of land. The calculation formula is as follows:
Prosperity = (baseFeePerGas % 70 + 30) / 1000
Aggressive Market: Land is always in a state of forced auction. To earn tax revenue from the land, NFT holders must list their NFTs on the trading market. If they do not wish their NFT to be purchased, they can opt to list it above the floor price in the NFT market, but this requires paying a hefty stagnation tax. Buying and selling NFTs incurs a 5% royalty tax.